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Dec. 20th, 2007 01:55 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So I did the D&D character meme everyone else has been doing. Like every personality test, it has its share of things where I want to answer "both" or "it depends". Say,
All that said, there majority of questions I could just answer.
But what I thought was funny was the details of my results. The alignment (lawful/neutral/chaotic) was very close - and the class really wasn't. :)
It is better to...I'm not sure you can take a stand unless you see both sides. Otherwise, how can you understand what you're doing? Or
a) ...take a stand for what you believe in.
b) ...try to see both sides of an issue.
Religion is an institution that...I want to select "c) ... both" but it's not there. Then there's
a) ...allows some people to exploit the fears of others.
b) ...helps people live meaningful lives.
If I punched someone as hard as I could...Punch, eh, might hurt. Maybe. Kick? Would definitely hurt.
a) they would probably laugh at me.
b) I might hurt them.
c) I would definitely hurt them.
d) I might kill them.
All that said, there majority of questions I could just answer.
But what I thought was funny was the details of my results. The alignment (lawful/neutral/chaotic) was very close - and the class really wasn't. :)
And this all adds up to:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXX (11)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXX (8)
Half-Orc - XX (2)
Class:
Barbarian - (-27)
Bard ------ (-17)
Cleric ---- XXXXXXXX (8)
Druid ----- (-19)
Fighter --- XX (2)
Monk ------ (-2)
Paladin --- (-2)
Ranger ---- (-2)
Rogue ----- (-4)
Sorcerer -- (-2)
Wizard ---- XX (2)
I Am A: Lawful Good Human Cleric (5th Level)Why do I think Neutral or Chaotic Good would work better?
Ability Scores:
Strength-11
Dexterity-10
Constitution-11
Intelligence-15
Wisdom-15
Charisma-14
Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)