jenk: Faye (jen36)
[personal profile] jenk
I ran across this at Testing Reflections:
Lesson 1: Know your enemy
  • Lack of Quality is not your enemy, it’s [the] developers enemy. Your enemy is absence of evidence of it.
Lesson 2: Know your equipment and how to use it
  • Armour: standards, guidelines (universal defence against any attacks)
  • Shield: test [plans], test cases (when used properly may block some attacks by “the enemy” – do you remember who is an enemy?)
  • Sword: testing - test execution (use to attack the enemy)
Lesson 3: Choose appropriate equipment
  • Good armour reduces movement.
  • Shield decreases offence.
  • A single soldier may use long sword (knight) or two swords (samurai)…
  • An army [can] use good armour, big shields, normal swords
A lot of this makes sense. Lesson 1: We are looking for facts. Lesson 3 is about tradeoffs...and how test plans are like battle plans - they don't survive initial contact unscathed!

Other thoughts?

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jenk

June 2025

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