Oh, my....
Nov. 14th, 2002 06:11 pmI'm still giggling over this. Note that my giggling does not mean that it's untrue, especially numbers 20 & up. Swiped from
wcg.
Marine Corps Rules of Gunfighting / Navy Rules of Gunfighting
USMC Rules For Gunfighting
1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.
2. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
3. Only hits count. The only thing worse than a miss is a slow miss.
4. If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.
5. Move toward your attacker. Distance is your enemy's friend. (Slight forward lateral and diagonal movements are preferred by some, while those in a hurry to accomplish the mission unamiously choose the "Hey! diddle, diddle ... ! Right up the middle." approach.)
6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun. If you need to draw a pistol, things have gone to hell.
7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.
8. If you are not shooting, you should be communicating, reloading, and moving toward the target.
9. Accuracy is relative: most combat shooting standards will be moredependent on "pucker factor" than the inherent accuracy of the gun.
9.5. Use a gun that works EVERY TIME. "All skill is in vain when an Angel pisses in the flintlock of your musket."
10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
11. Always cheat; always win. The only unfair fight is the one you lose.
12. Have a plan.
13. Have a back-up plan, because the first one won't work.
14. Use cover or concealment as much as possible. The visible target should be in FRONT of your gun.
15. Flank your adversary when possible. Protect yours.
16. Don't drop your guard.
17. Always tactical load and threat scan 360 degrees.
18. Watch their hands. Hands kill.
19. Decide to be aggressive ENOUGH, quickly ENOUGH.
20. The faster you finish the fight, the less shot you will get.
21. Be polite. Be professional. But have a plan to kill everyone you meet.
22. Be courteous to everyone, friendly to no one.
23. Your number one Option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation.
24. Do not attend a gunfight with a handgun, the caliber of which does not start with a "4."
Navy Rules of Gunfighting
1. Adopt an aggressive offshore posture
2. Send in the Marines
3. Drink Coffee
...And, from
gridlore:
Army Rules for Gunfighting:
1. Call in artillery.
2. Call in more artillery.
3. Shoot anything still twitching.
Marine Corps Rules of Gunfighting / Navy Rules of Gunfighting
USMC Rules For Gunfighting
1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.
2. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
3. Only hits count. The only thing worse than a miss is a slow miss.
4. If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.
5. Move toward your attacker. Distance is your enemy's friend. (Slight forward lateral and diagonal movements are preferred by some, while those in a hurry to accomplish the mission unamiously choose the "Hey! diddle, diddle ... ! Right up the middle." approach.)
6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun. If you need to draw a pistol, things have gone to hell.
7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.
8. If you are not shooting, you should be communicating, reloading, and moving toward the target.
9. Accuracy is relative: most combat shooting standards will be moredependent on "pucker factor" than the inherent accuracy of the gun.
9.5. Use a gun that works EVERY TIME. "All skill is in vain when an Angel pisses in the flintlock of your musket."
10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
11. Always cheat; always win. The only unfair fight is the one you lose.
12. Have a plan.
13. Have a back-up plan, because the first one won't work.
14. Use cover or concealment as much as possible. The visible target should be in FRONT of your gun.
15. Flank your adversary when possible. Protect yours.
16. Don't drop your guard.
17. Always tactical load and threat scan 360 degrees.
18. Watch their hands. Hands kill.
19. Decide to be aggressive ENOUGH, quickly ENOUGH.
20. The faster you finish the fight, the less shot you will get.
21. Be polite. Be professional. But have a plan to kill everyone you meet.
22. Be courteous to everyone, friendly to no one.
23. Your number one Option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation.
24. Do not attend a gunfight with a handgun, the caliber of which does not start with a "4."
Navy Rules of Gunfighting
1. Adopt an aggressive offshore posture
2. Send in the Marines
3. Drink Coffee
...And, from
Army Rules for Gunfighting:
1. Call in artillery.
2. Call in more artillery.
3. Shoot anything still twitching.